UncommonWeapon · Melee · Two-Hand · Sword
Darkguard Blade
Weapon Damage20.0
Value127
I◆Effects19 total
Damage
Damage TypeSlash / Poison
Damage ClassPhysical
Impact
Poise Damage33.2
Stance Damage33.2
Handling
Reach150
GripTwo-Handed
Bonuses
Stamina+10
Block Reduction Health+1
Block Reduction Stance+0.5
Block Repel+10
Costs Attack Heavy+15
Costs Attack Light+5
Costs Dash+5
Costs Sprint+0
Crit Chance+0%
Crit Multiplier+0x
Min Percentage To Stagger+0
Parry Delay+0.1
Parry Duration+0.1
II◆Acquisition
Drop SourceLootable Corpse Old Cistern100%
III◆Patch History8 changes
Patch 0.1.1Stamina1→10
Stagger Resistance10%→0%
Parry Duration10→0.1
Block Reduction (Health)0→1
Block Reduction (Stance)10→0.5
Block Repel15→10
Heavy Attack Cost5→15
Dash Cost0→5
Often faced with foes far larger and stronger than themselves, the Darkguards, custodians of the Underdweller settlements and their first line of defense against the dangers of the Underworld, frequently coat their weapons with potent toxins to offset this disadvantage.